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There's no reason why it shouldn't be adapted to GURPS or another generic RPG system so that a new generation of players can discover and enjoy this worldline.Ģ300 (sic I do know that the proper usage would be "AD 2300," but that's the official name of the game) gets its name from the arbitrary year set for the beginning of the campaign, three centuries after the world war detailed in Twilight: 2000. GDW seemed determined to shoot itself in the foot on this one, and 2300 never did sell well enough to justify its existance from a business standpoint.īut 2300 was a pretty good game and the background for it, especially taken together with Twilight: 2000's, is a surprisingly rich one. To add to the confusion, the first edition of the game was called Traveller: 2300, although it used both different game mechanics and a different background from "classic" Traveller. GDW planned to convert 2300 to its "house" system like all its other roleplaying games, but went out of business before the revision was published. Plainly speaking, the system was a ripoff of an obscure but quite interesting RPG called FTL 2448.
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It uses the same timeline as an earlier game, Twilight: 2000, although the game systems were always different. Secrets and Unknowns Stuff that isn't known to humanity (or many of them.) Also some questionsĢ300 AD is a roleplaying game originated by GDW and currently owned by Tantalus Games.
TOEM TRIPOD HOW TO
Mapping How to chart the 2300 universe, or understand what's been set down. Links Links to other sites supporting this milieu. Facts & Factoids In alphabetical order, more or less.
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Chronology A timeline from the late 20th to the early 24th century. A 2300/Twilight 2000 fanwork by Thomas Sewell.Īliens Nonhuman intelligences in 2300.
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