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Path vector code
Path vector code







path vector code

Some behavior of Path objects can be controlled by rcParams. This helps, in particular, to consistently handle the case of *codes* being None.

path vector code

Instead, they should use `iter_segments` or `cleaned` to get the vertex/code pairs. Users of Path objects should not access the vertices and codes arrays directly. If *codes* is None, it is interpreted as a ``MOVETO`` followed by a series of ``LINETO``. ``CLOSEPOLY`` : 1 vertex (ignored) Draw a line segment to the start point of the current polyline. ``CURVE4`` : 2 control points, 1 endpoint Draw a cubic Bezier curve from the current position, with the given control points, to the given end point. ``CURVE3`` : 1 control point, 1 endpoint Draw a quadratic Bezier curve from the current position, with the given control point, to the given end point. ``LINETO`` : 1 vertex Draw a line from the current position to the given vertex.

#PATH VECTOR CODE CODE#

The code types are: - ``STOP`` : 1 vertex (ignored) A marker for the end of the entire path (currently not required and ignored) - ``MOVETO`` : 1 vertex Pick up the pen and move to the given vertex. For example, to represent a cubic curve, you must provide three vertices as well as three codes ``CURVE3``. The underlying storage is made up of two parallel numpy arrays: - *vertices*: an Nx2 float array of vertices - *codes*: an N-length uint8 array of vertex types, or None These two arrays always have the same length in the first dimension.

path vector code

Class Path : """ A series of possibly disconnected, possibly closed, line and curve segments.









Path vector code